![the settlers 3 completo the settlers 3 completo](https://tatuagem.com/files/galeria/ios_image_15715.png)
Perhaps a few raiders at first, but more numerous, better-equipped raiding parties as you gain notoriety. Wind turbines, water pumps, fruit and vegetable plots – the basics.Īs soon as your settlement has found its feet you’ll start getting attacked. The early game is all about getting things up and running. Once you’ve depleted the local resources, chopped down the charred remains of the forest to the north, and ransacked Vault 111, you can start sending out scavenger parties to bring back rarer crafting materials and scraps of beat-up tech. Starting in Sanctuary, you manage your small population of survivors, scrapping the rusted cars and dilapidated buildings of the once idyllic cul-de-sac in order to build a bustling outpost. You decide on a city plan, pitch in with supplies, and organise things at the macro level, and over time your settlers build a whole city
![the settlers 3 completo the settlers 3 completo](https://raidofgame.com/uploads/posts/2019-12/1576508565_screenshot-3-the-settlers-3.jpg)
Every one of them has something to do, new municipal plots like caravan services and power plants add more variety, and there's always something new to survey whenever you visit. You decide on a city plan, pitch in with supplies, and organise things at the macro level, and over time your settlers build a whole city.
#THE SETTLERS 3 COMPLETO MODS#
These mods effectively automate settlement construction, leaving you to handle the big picture stuff like taxation, supply lines, defences, maintenance, recruitment, and even tourism. That is, until you start experimenting with Fallout 4 mods, and in particular Sim Settlements 2 and Rise of the Commonwealth. Nothing happens without you, so even after you down tools, stand back, and reflect on the town you've crafted from scratch, it's hard to shake the feeling that this is all just an elaborate dollhouse. Every last wall, piece of furniture, and ornament needs to be painstakingly placed you have to find space for a robust power network you need to ensure there's enough food, water, and shelter for everyone and if you don't keep the place adequately fortified then you'll have to repair the damage. And to do even that much places enormous strain on you. You can spend a hundred hours sprucing up Sanctuary alone and still wind up with a lifeless settlement that more closely resembles set dressing than a credible post-apocalyptic community. As an idea it's dripping with potential, but with a restrictive in-game build limit and an overdependence on the player, its implementation scarcely realises even a sliver of that promise. Though it was exciting to see such a feature make it into the game, settlements never really had much of an impact on the main quest, and no matter how long you spend working on each plot they never feel like an organic, lived-in part of the Commonwealth. Fallout 4's settlements system isn't for everyone.